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Divine Intervention [Legends]
Description
Divine Intervention [Legends]Set: Legends Type: Enchantment Rarity: Rare Cost: {6}{W}{W} Divine Intervention enters the battlefield with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. When you remove the last intervention counter from Divine Intervention, the game is a draw.
"Tread upon the meek
yet never once found the place where the buildings fail
In ancient China
When you cast a creature spell
You may look at it for as long as it remains exiled
Set: Kaladesh Inventions Type: Artifact Creature — Construct Rarity: Mythic Cost: {2} {T}: Put a +1/+1 counter on each artifact creature you control
If at least one Zombie card is milled this way
Activate only if you have at least 10 life more than your starting life total
that player sacrifices all but that many permanents
Juzám Djinn deals 1 damage to you
Set: Eternal Masters Type: Artifact Rarity: Rare Cost: {2} Imprint — When Isochron Scepter enters the battlefield
Set: Portal Three Kingdoms Type: Sorcery Rarity: Common Cost: {B} Return target creature card from your graveyard to your hand
Shipping Estimate
USA
- USA
- CAN
- USA
- CAN
Ships within 48 hours · Estimated delivery Aug 10 - Aug 15
Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
- Please click here for more details>>> Return & Exchange Policy
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